AI Insights · Timothy · July 2022
Top 5 Hybridcasual Games on iOS in Belarus: Q2 2022 Performance
Explore the performance of the top 5 hybridcasual games on iOS in Belarus during Q2 2022, including trends in weekly downloads, revenue, and active users.
In Q2 2022, the top 5 hybridcasual games on iOS in Belarus showcased varying performance trends in terms of weekly downloads, revenue, and active users. Here's a detailed look at the performance of each game.
Rush Royale: Tower Defense TD
From the Netherlands-based MY.GAMES B.V., Rush Royale: Tower Defense TD experienced a notable increase in weekly revenue, peaking at approximately $967 in the week of May 23. Weekly downloads saw a decline from 850 in late March to 335 by the end of June. Weekly active users fluctuated slightly, starting at 3.5K in late March and ending at 3.1K in late June.
Kingdom Guard: Tower Defense TD
Kingdom Guard: Tower Defense TD by China-based TAP4FUN (HONGKONG) LIMITED saw an impressive surge in weekly revenue, reaching $1.1K in the final week of June. Weekly downloads showed some volatility, peaking at 256 in early May and ending at 237 by late June. The game’s weekly active users increased steadily, rising from 128 in late March to 413 by the end of June.
Sniper 3D: Gun Shooting Games
Brazil's Wildlife Studios saw Sniper 3D: Gun Shooting Games maintain consistent weekly revenue, with a peak of $131 in early May. Weekly downloads remained relatively stable, fluctuating between 185 and 656 throughout the quarter. Weekly active users showed a notable peak of 2.1K in mid-April, ending the quarter at 1.5K.
Archero
HABBY from China saw moderate revenue for Archero, peaking at $134 in late March and maintaining stability around $84 by the end of June. Downloads experienced a significant spike, reaching 203 in mid-June. Weekly active users remained fairly steady, with a slight increase from 1.1K in late March to 1.2K in mid-June, before slightly dipping to 895 by the end of June.
Art of War: Legions
Art of War: Legions from South Korea's Fastone Games saw a gradual decline in weekly revenue, peaking at $109 in early May and ending at $57 by late June. Weekly active users also saw a steady decline from 192 in late March to 34 by the end of June.
For more detailed insights and data, visit Sensor Tower.